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Old Mar 24, 2007, 12:58 AM // 00:58   #241
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Ashantara,

I love how you mentioned that you dislike quests that are "Run from A to B to C" Etc.

And then suggest more of the same thing?
Seriously, lighting the candles were really, Run to A+B+C+D and back.
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Old Mar 24, 2007, 01:03 AM // 01:03   #242
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Hmm, I'm honestly hoping hard mode will be less enemies but more intelligence.
I'm imagining a group of 4 kournan's each with 8 skills being extrmely durable because they were running something that worked as a team. I don't want stupid elementalists that do 400 damage lightning spikes, that's not "hard". I'd like enemies that worked as a team and posed moe of a threat because of that.

It would also increase mesmer awareness when people realise that it may be necessary to shut down that Healer's boon priest, or that group of elementalists that are co-ordinating lightning orbs.
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Old Mar 24, 2007, 01:43 AM // 01:43   #243
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Quote:
Originally Posted by Ashantara
words
This is a ridiculous and terrible post overall. I understand you don't like the direction they've taken previously when they say "hard", but things like

Quote:
To add even more pseudo-"challenges" to the game by giving it another extra edge of difficulty is sheer insane...
and

Quote:
What's next? Making GW:EN or GW2 so hard that only kids with sensational reaction timing and nothing else to do with their time other than increasing their GW fighting skills will be able to get through the game without dying every 30 seconds? (Okay, I am a bit exaggerating here, but you get my point.)
are worthless. Yes, I get your point, assuming that your point is to illustrate how useless hyperbole is in a discussion.

And seriously, the Candle quest is the epitome of running from A to B to C and back again--that doesn't help your case at all. I'm not against unique quests, and there are too few of them, but that's a terrible example.

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(And stop including annoying "innovations" like this one, because mature players want more to do than fight their way through maps and loot away all day long. )
"Mature" players? You do know the game is pretty much entirely about combat, don't you? What's with the backhanded swipe at "immature" players wanting to do nothing more than kill things?
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Old Mar 25, 2007, 12:37 AM // 00:37   #244
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Quote:
Originally Posted by Torqual
2) Making Treasure Hunter, Wisdom, Sweet Tooth, Drunkard maxable without breaching the EULA and buying gold.
Care to explain why Treasure Hunter is here, along with all others?
Btw u can just post how many chests u hv opened so far, maybe no other explanations r needed.
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Old Mar 25, 2007, 12:46 AM // 00:46   #245
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Quote:
Originally Posted by Metalmaster
Care to explain why Treasure Hunter is here, along with all others?
Btw u can just post how many chests u hv opened so far, maybe no other explanations r needed.
Don't you need several million gold worth of keys to open enough chests to get the treasure hunter title? Treasure hunter, Wisdom, Sweet Tooth, Lucky/Unlucky, Drunkard, etc all require millions of gold to max.
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Old Mar 25, 2007, 07:26 AM // 07:26   #246
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Quote:
Originally Posted by noblepaladin
Don't you need several million gold worth of keys to open enough chests to get the treasure hunter title? Treasure hunter, Wisdom, Sweet Tooth, Lucky/Unlucky, Drunkard, etc all require millions of gold to max.
I'm not going to argue with it. That
Quote:
Originally Posted by Torqual
2) Making Treasure Hunter, ... maxable without breaching the EULA and buying gold.
is another case tho.

How many Grandmaster Treasure Hunters (10k chests) hv u seen in game? Not much i presume. And i can tell why: even if u buy gold for real money u still need to put hell a lot of effort in getting maxed Treasure Hunter title. Unlike Sweet Tooth, Drunkard titles where u need money + 10k double clicks.
Atm i'm near my 5-th rank in Treasure Hunter (2500 chests) and I've never bought in-game gold for real money. So, plz don't offend me and ppl like me equalizing Treasure Hunter and all other "money" titles.
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Old Mar 25, 2007, 09:31 AM // 09:31   #247
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Quote:
Originally Posted by Kakumei
"C+Space" is a variety of tactics? Huh.
No, that's just a way of attacking the nearest enemy. It would probably be more efficient to target the casters first though, in an order suited to the situation. For unheard of sophistication you might use T+Spacebar with real people. Ha! Real people! Can you imagine it? In an MMO? Absurd.

But tactics I suppose means your team build more than anything else in Guild Wars; PvE maneuver is usually limited to making a space between your Warrior or Dervish tanks and your backline. Maybe some tactical decisions on pulling mobs. Maybe watching patrol routes. But mainly team build.

I agree you don't have to change much in your Skill Bar to complete Protector/Exploration Titles... but you change absolutely nothing in a farming Skill Bar once you've decided on your favourite area. You make absolutely no team decisions in a solo farming expedition. The comparison was and is relative to GW situations.

What are you comparing to? Some other fairyland GW where monotony and grind doesn't exist? I fail to see how your reply addresses any of my arguments regarding leaving the Protector Title as it stands. The only thing you haven't mentioned explicitly is that you presumably consider farming and accumulating vast stacks of Ectos as more worthy of respect than passing the Missions in the game.

Last edited by Rene Saliere; Mar 25, 2007 at 09:35 AM // 09:35..
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Old Mar 25, 2007, 11:05 AM // 11:05   #248
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Yeah! Hard Mode Great Northern Walls! I like this feature Well the AoE warning will be removed from Normal Mod? Hm, interesting
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Old Mar 25, 2007, 12:09 PM // 12:09   #249
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Can't wait for this, really shows the GW team are still busy with previous chapters and doing their best to please the community and yes, even listening to us Thanks for hte info Gaile, looking forward to it, any known timeframe of implementation?
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Old Mar 25, 2007, 06:08 PM // 18:08   #250
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can't wait for this either, this is something i've always wanting since my warrior reached lvl 20 ascalon as lvl 20+ does sounds like a nice challenge, I really look forward btw, when is this update coming?
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Old Mar 25, 2007, 06:30 PM // 18:30   #251
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I think that the hard mode is something like the Titan Quest (from glint) in ascalon --> you have also 20+ char's and that is nice to fight with

Gaile can you also give us some answers on the previous questions?? Like you have done on the 20th? Thanks in advance? Would be nice to have a update...

Last edited by jbwarrior; Mar 25, 2007 at 06:56 PM // 18:56..
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Old Mar 25, 2007, 10:37 PM // 22:37   #252
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so.. should i still farm LB points?? or what? will there be no need to now that there will be easy points l8r?
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Old Mar 26, 2007, 05:47 AM // 05:47   #253
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yay sounds awesome pie
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Old Mar 26, 2007, 06:38 AM // 06:38   #254
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Quote:
Originally Posted by Gaile Gray
That question is definitely on my follow-up list, and we'll see what we can find out about that and several other questions asked within this thread.
Sooooo... any chance on hearing about this feedback some time soon?


PS
I saw the update note on Hero Pets. Good job, folks. It's been asked about for a while and it is nice to see. Haven't tried it yet, but I'm sure it will work fine.
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Old Mar 26, 2007, 07:27 AM // 07:27   #255
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I'm a bit wary of this; I can't help but think that ANet's idea of increasing difficulty is introducing environmental effects and unbalanced monster-specific skills.
I hope they don't take this approach, effectively duplicating the frustration of DoA.

Mind you, I'd also like to add an idea: as old areas will be harder now, can we get elite skills re-introduced to bosses in areas prior to the Crystal Desert?
Bringing back some of those old bosses that were around before ANet decided that elites shouldn't be available before the desert would kick arse.
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Old Mar 26, 2007, 08:21 AM // 08:21   #256
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I have at least 1 protector title on 8 professions.. I don't care if they make me do more difficult missions again to gain them back. Its simple, accessible and can't really be out of reasonable reach. All it takes is a few guildies.
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Old Mar 26, 2007, 09:35 AM // 09:35   #257
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Quote:
Originally Posted by Shmanka
I have at least 1 protector title on 8 professions.. I don't care if they make me do more difficult missions again to gain them back. Its simple, accessible and can't really be out of reasonable reach. All it takes is a few guildies.
this is really not an issue, If the numerous times that Gaile has said that hard more WILL NOT affect the existing titles, and what's more there'll be new titles for it...

OPTIONAL
fear not
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Old Mar 26, 2007, 11:07 AM // 11:07   #258
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Quote:
Originally Posted by Metalmaster
Care to explain why Treasure Hunter is here, along with all others?
Btw u can just post how many chests u hv opened so far, maybe no other explanations r needed.
You make a fair point. Whereas the other titles I mention can be bought with cheat-gold, Treasure Hunter does indeed require you to do the 'work' and actually find and open the chests in (fairly) difficult areas... rather than stand in town. However the point is also made that 10,000 keys for high-end chests will cost 6 million Platinum. It's pretty rare that people make this kind of money 'legally', don't you think? I'd say it's possible that someone could be a very very smart and dedicated trader and cover their costs on the chest runs, if they kept pulling out Sup Vigors and req 8 Gothic Swords, but the time required to sell these would likewise make the title prohibitive.

In answer to your question, I have opened around 1000 chests but these are between 7 different characters so I have a few with Treasure Hunter (1) and one with (2). In principle I always like to take the appropriate keys when I am PvE-ing in any 'high end' area. The point is that I am feeding one character who ID's all the golds (now on about 400). I have done a small amount of chest-running in FOW and other places, but this hasn't made a major impact on the stats.

I am not saying anyone should give me a title *now* for what I have done - my point was twofold - 6 million Platinum for a title is a little much, and 10,000 chests all with the same character is a several years' worth of work. I suggested either bringing down the maxed level (say to 5,000) or making it an account level title (I think that 10,000 chests even over multiple characters is an achievement greater than GMC or Protector). These are just ideas.

I have a character where I decided to go for Legendary Survivor, Skill Hunter, Grandmaster Cartographers and Treasure Hunter simultaneously. I like clearing out areas and can't resist a chest when I see one. The problem I found was that, after buying a cap sig and five high end keys, a run was costing me 4 Platinum, and after capping 20-30 skills I gave up on taking the keys as my funds were drying up - leaving me with the choice of farming (grind) or many hours of tedious sitting in LA district 1 trying to make decent money out of the golds (TBH most were used or merched). Now I have capped about another 150 skills with that character and probably walked on by around 500 chests in the process. I'd have loved to open them, but just didn't have the 300 Platinum needed for keys (esp at the same time as buying Cap Sigs). I prefer to spend my time playing the game, not farming or selling.... point is that if I did the farming and selling necessary to finance Treasure Hunter, I would then not have the time to open the chests (unless we are talking specific chest runs, and doing Witman's Folly 2000 times to get a title isn't fun).

The point I was making about this title was that someone who was serious about getting it would find it one hell of a lot easier if they didn't have to worry about the money.
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Old Mar 27, 2007, 02:51 AM // 02:51   #259
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Will this make Gates of Madness easier too? I hope it will.
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Old Mar 27, 2007, 03:58 AM // 03:58   #260
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Quote:
Originally Posted by DrD
You heard her it's gonna be out THIS MONTH!
Hmmm I think I see where the "broken promises and time frames" come from.


Great news...I will be looking forward to it within the next 30ish DAYS.
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